Oh, you’re the type who must open every chest, kill every Valkyrie, and read every lore scroll? Then buckle up, because God of War 2018 will consume 50 to 60 hours of your life. I’m not joking—I spent two whole evenings just hunting for one missing artifact in the Lake of Nine. The game has a sick sense of humor about its collectibles, hiding them behind waterfalls and in optional realms you’ll forget exist.
Then there’s the Valkyrie Queen, Sigrun. She’s the final boss of optional content, and she’s a nightmare wrapped in a boss fight. My first attempt lasted three minutes. My thirty-seventh attempt lasted four. That grind alone can add five hours to your playthrough, and you’ll love every embarrassing death. Seriously, it’s a right of passage.
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Let’s talk about the Midgard map for a second. It’s not huge by open-world standards, but it’s dense like a rich chocolate cake. You’ll revisit areas multiple times because new abilities (like the Magic Chisel or the Leviathan Axe’s freeze mechanic) unlock previously blocked paths. This “Metroidvania” design means your playtime stretches naturally—you’ll spend an hour backtracking to a chest you spotted ten hours ago.
So, is it worth the time investment?
Absolutely, yes, with a capital Y. But I have to be honest: the game’s pacing is deliberately slow. The first two hours are basically a tutorial where you walk through snowy woods and listen to Atreus ask questions. Some players hate this, but it’s crucial for the story. If you’re the kind of gamer who skips cutscenes, you’ll miss the whole point—this is The Last of Us with a bigger beard.
And here’s the ironic twist: the game’s length is actually a feature, not a flaw. It mirrors Kratos’s journey from a rage-filled machine to a reluctant father. You’re supposed to feel the weight of every hour, because the narrative is about slow growth. There’s no fast travel to the emotional climax—you earn it by spending real time with these characters. Side comment: yes, even when Atreus is being a bratty teenager, it’s part of the charm.
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For the curious, the New Game+ mode adds another 10 to 15 hours. You keep all your gear and face tougher enemies, but the real prize is seeing Kratos’s new armor sets. It’s like a victory lap for masochists. I did it, and I felt both proud and slightly concerned for my own free time.
Bottom line: God of War 2018 is not a weekend game. It’s a long-term commitment, like adopting a grumpy, god-killing dog. If you have 20 hours to spare, you’ll get a fantastic story. If you have 60, you’ll get a masterpiece that haunts your dreams. Just don’t start it at 10 PM on a work night—I learned that lesson the hard way, with dark circles under my eyes and a newfound respect for Norse mythology.
So, how long is God of War 2018? Long enough to change you, and short enough that you’ll immediately want to play the sequel. Now go forth, raise that axe, and try not to break your controller during the Valkyrie Queen fight. You’ve been warned.