Here’s the fun part: Wayward doesn’t have a canon ending. Like, at all. The developers were very clear that both endings are equally valid. You choose what feels right for your wolf. Are you a protector who sacrifices yourself? Or a survivalist who lives with guilt? It’s like they handed you a loaded paintbrush and said “go make a mess.”
But if you ask me, the air of Wayward’s story leans toward the freedom ending. The whole game is about cycles of pain and breaking them. Your character literally says “I am not a weapon. I am a daughter.” That’s a huge clue. The game wants you to think about compassion, not revenge.
'Wayward' ending explained: What really happened to Laura?